As you enter the Balcony a few key points should be noted. Directly in front of you is the next Mystery Box spawn point. To your left on the wall is the PM63 it is an SMG and costs 1000pts. Also to the left is an opening that will take you out to the balcony, this is a very bad place to be on any round that is not dogs, zombies spawn from the other side of the wall here and you will easily get swarmed in seconds. To the right as you enter this room you will see two doorways so to speak, the doorway to the right is a very narrow and short hallway with a zombie spawn point at the end, this is also a very bad place to hang out seeing as you have no room to maneuver. The one to the left, that is on the same wall as the mystery box spawn point, takes you to the other half of this room and has an Electro-shock Barrier (power must be activated to use any traps), there are two switches to activate this, one on each side of the hallway and each costing 1000pts. Heading into the other half of this room you will be in a square room with limited space to move unless you like running around in a circle forever (trust me it is not as fun as I make it seem). There are two zombie spawn points in this room, they can drop in from the ceiling directly to the left of the doorway as you enter this portion of the room as well as come through a barrier right across from the doorway. On the left wall there is a door to buy for 1000pts and leading us into the next portion of this overview. (Protip: DO NOT linger in this room, either open this to get to the gun and remain in the Lobby or buy your way into the next room as SOON as possible. This is a bad place to get stuck and stops many zombie adventures short.)
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