Pistols:
Weapon. M1911 (8/32)
Upgrade. Mustang and Sally (6:6/50)
Effect. Small Mag, Dual Wield, Grenade Launcher
Good upgrade, but the impact damage of the launcher if fired too close, can take you out. Be careful.
Upgrade. Mustang and Sally (6:6/50)
Effect. Small Mag, Dual Wield, Grenade Launcher
Good upgrade, but the impact damage of the launcher if fired too close, can take you out. Be careful.
Weapon. CZ75 (15/135)
Upgrade. Calamity (20/240)
Effect. Increased Damage, and Automatic
Acts more like sub machine gun after upgrade.
Weapon. CZ75 Dual Wield (12:12/228)
Upgrade. Calamity & Jane (20:20/320)
Effect. Large Magazine, Increased Damage, Automatic
Solves the small magazine problem after upgrade, and that’s that.
Weapon. Python (6/84)
Upgrade. Cobra (12/96)
Effect. Large Magazine, Increased Damage, Speed Reload
Back up Weapon!
SMG's:
Weapon. AK-74u (20/160)
Upgrade. AK74fu2 (40/280)
Effect. Precision Sight, Large Magazine and Increased Damage
Bigger Magazine increases ammo, and precision sight increases accuracy.
Weapon. MP5K (30/120)Upgrade. MP115 Kollider (40/200)Upgrade. AK74fu2 (40/280)
Effect. Precision Sight, Large Magazine and Increased Damage
Bigger Magazine increases ammo, and precision sight increases accuracy.
Weapon. MP40 (32/192)
Upgrade. The Afterburner (64/192)
Effect. Large Mag, Increased Damage
Large Magazine and more damage
Upgrade. The Afterburner (64/192)
Effect. Large Mag, Increased Damage
Large Magazine and more damage
Weapon. MPL (24/120)
Upgrade. MPL-LF (40/195)
Effect. Large Magazine,Precision Sight
MPL has a small mag to start with, even though the upgrade makes it bigger still they are better weapons out there.
Effect. Large Magazine, Increased Damage
Weapon. PM63 (20/100)
Upgrade. Tokyo & Rose (25:25/225)
Effect. Dual Wield
You can fire one weapon while reloading the other, but the accuracy is poor, you would most probably get into trouble.
Weapon. Spectre (30/120)
Upgrade. Phantom (45/225)
Effect. a Reflex Sight with a random reticle , a larger magazine, and more reserve ammo.
Shotguns:
Weapon. Olympia (2/38)
Upgrade. Hades (2/60)
Effect. Power and Range increases, Incendiary Rounds
Large Mag, slow reload. Speed cola recommended if you are to use this weapon. It comes in handy when you are to spray for longer periods of time, behind a cover with your friends protecting you just like in using LMG in Zombie mode. Otherwise its reload time can get you in trouble.
Weapon. Stakeout (6/54)
Upgrade. Raid (10/60)
Effect. Large Magazine, 2 Shells Reload, More Power, Increased Damage, Increased Range.
Upgrade decreases reload time and increases damage. You can use double tap with this and speed cola to increase its effectiveness.
Weapon. SPAS-12 (8/32)
Upgrade. SPAZ-24 (24/72)
Effect. 2x Magazine Size, Increased Range, Automatic, Fast Reload
Good gun, increased range, more bullets and faster reload times all the must have ingredients for a gun to be used in Zombie Mode.
Weapon. HS-10 (6/36)
Upgrade. Typhoid & Mary (8:8/80)
Effect. Dual Wield, Large Magazine
Good Upgrade, but dual wield as I said earlier is not much of an advantage due to lack of accuracy unless you are very good, you will probably suck!
Sniper Rifles:
Weapon. L96A1 (5/45)
Upgrade. L115 Isolater (8/72)
Effect. Quick Scope, Large Magazine, Increased Damage
Weapon. Dragunov (10/40)
Upgrade. D115 Disassembler (10/80)
Effect. Quick Scope, Increased Damage
Avoid Snipers, they may come handy in initial phase of the game but totally suck in the long run.
Launchers:
Weapon. M72 LAW (1/20)
Upgrade. M72 Anarchy (10/40)
Effect. Large Magazine, Semi-Auto
Use it with speed cola. 'Nuff said.
Upgrade. China Beach (5/40)
Effect. Large Magazine, Increased Damage
Assault Rifles:
Weapon. M14 (8/96)
Upgrade. Mnesia (16/192)
Effect. Large Mag, Increased Damage
Large Magazine takes more time to reload so speed cola necessary if you are to use this weapon. Though, damage is good but reload time too low to be used at later stages in the game.
Weapon. M16 (30/120)
Upgrade. Skullcrusher (30/270) 8 Grenades
Effect. Automatic, Increased Damage, Grenade Launcher
Good weapon upgrade to use especially with grenade launcher. Limited grenades though, so use them wisely.
Weapon. AUG (30/270)
Upgrade. AUG-50M3 (30/390)
Effect. Increased Damage, Precision Sight, and Under-mounted Shotgun
Shotgun + assault rifle with precision sight. Long range dominance + short range awesomeness = must have.
Weapon. FN FAL (20/180)
Upgrade. EPC WN (30/360)
Effect. Precision Sight, Large Magazine, 3 Round Burst, Increased Damage
3 Rounds burst is hard to digest in Zombie mode. If you can, go ahead.
Weapon. Famas (30/150)
Upgrade. G16-GL35 (45/255)
Effect. Precision Sight, Large Magazine, Increased Damage
Large Magazine and precision accuracy = Worth it.
Weapon. Commando (30/270)
Upgrade. Predator (40/360)
Effect. Large and Dual Magazines, Increased Damage
Weapon. G11 (48/144)
Upgrade. G115 Generator
Effect. Large Magazine, Increased Damage, Automatic
Large Magazine + Automatic, combine it with speed cola = Ultimate dominance subjected by your ability to aim...
Weapon. Galil (35/315)
Upgrade. Lemantation (35/490)
Effect. Precision Sight, Increased Damage
LMG's:
Weapon. HK21 (125/500)
Upgrade. H115 Oscillator (150/750)
Effect. Large Magazine, Increased Damage
Must have weapon, if you can get your hands on. Light Machine Guns are deadly in Zombie mode. All you need to do in late rounds is sit behind the cover with a friend or two protecting you, and spray. Speed cola comes in handy to reload large mag.
Weapon. RPK (100/400)
Upgrade. R115 Resonator (125/500)
Effect. Large Magazine, Increased Damage
Good weapon, speed cola all the way!
Special Weapons:
Weapon. Ballistic Knife (1/4)
Upgrade. The Krause Refibrillator (1/9)
Effect. Faster Melee, Glow
You can revive downed team mate with it by shooting or knifing him.
Weapon. Crossbow Explosive Tip (1/12)
Upgrade. Awful Lawton (1/12)
Effect. It attracts zombies, so they get blown away! Much like a Monkey Bomb.
Wonder Weapons:
Weapon. Ray Gun (20/160)
Upgrade. Porter’s X2 Ray Gun (40/200)
Effect. Increased Damage, Large Magazine
Best thing that can happen to you is getting your hands on Ray Gun!, and the second best thing is upgrading it to Porter’s X2 Ray Gun.
Weapon. Thundergun (2/12)
Upgrade. Zeus Cannon (4/24)
Effect. 2x Magazine, Increased Impact Damage
Speed cola recommended for that, large magazine size increases reload times. Impact damage can take multiple zombies. A personal favorite for taking out 20+ at a time.
Grenades/Other:
Frag Grenade
Amount: 4
Ability: Blows up zombies within a specific radius. Can tear limbs off resulting in crawlers. Refilled on max ammo and round change.
Wall Price: 250Claymore
Amount: 2
Ability: Proximity mine, same as in multi/single player modes. Refilled on max ammo and round change.
Wall Price: 1000
Cymbal Monkey
Amount: 3
Attracts zombies from all over the map and then explodes.
Attracts zombies from all over the map and then explodes.
This is the type of information I’ve long been trying to find. Thank you for writing this information. best rifle scope
ReplyDeleteExtraordinary Article it its truly enlightening and creative update us as often as possible with new upgrades. its was truly important. much obliged. Combat Handgun Training
ReplyDeleteAbout to do the pack a punch challenge
ReplyDeletem2
Deletesame
DeleteWe found your blog was much handy to me! If u keep up the good job I’ll come back at your website.
ReplyDeleteBuy 357 Magnum Brass online
You missed one, China Lake upgrades to China Beach, you have the upgraded one but not the normal one
ReplyDeleteeveryone in here is gay even me.
ReplyDeleteThere are at least 2 missing from this list. They are the MP7 and the G11.
ReplyDelete